Offer a strategy and cooperation VR esport game to your players

Shuriken Street is a shooting game in which two teams compete in an arena and have to eliminate as many opponents as possible within the time limit. The fight takes place in an Asian cyberpunk environment. Opponents compete against each other using weapons that throw shurikens. The goal of players is to have the most points at the end of 20 minutes of play, individually and in teams.

Characteristics

Number of players
2 → 8 J
Type of game
Multiplayer VR shooter
Universes
Asian cyberpunk
Language(s)
French, English
Minimum age
12+
area
Free roaming XXL (~ 200m²)
Duration
20 minutes
Experience required
For all
;
Shuriken Street

Create a competition between 2 teams

The game can be suitable for audiences with varying degrees of VR experience thanks to its simplicity of gameplay and intuitive ergonomics. However, there is still competition between the teams and allows players to compete against each other and compare their scores at the end of the game. It will appeal primarily to combat enthusiasts and fans of action and competition.

Immerse players in an Asian cyberpunk setting over more than 200 m²

The care is given to the decor elements and the cyberpunk / Asian inspirations allow players to live a strong experience. The richness of the decor that virtual reality allows offers possibilities that cannot be found in a laser game. The level design offers several strategies, players must choose the type of weapon they use depending on the effect they want to have. They must cooperate if they want to eliminate as many opponents as possible.

Develop your own bespoke VR game

We are developing the virtual reality game you have imagined. Illustrations, scenarios, animations, universe ... The team brings your game to life by ensuring the technical feasibility, the respect of the gameplay, and its use in a VR game room thanks to its integration into the suite Octopod software.

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a catalog of experiences

The Octopod:Games catalog is made up of new games developed by professional game studios. The catalog adapts to all audiences, all surfaces, up to 12 players to offer experiences sought after by customer groups.

A rich and evolving catalog to renew experiences proposed.